$22.50
Original: $75.01
-70%Create, Innovate, and Serveâ
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$22.50The Story
Library services are transforming to emphasize interactive, innovative, participatory, and often production-centered programming. Itâs a truly radical approach, and tomorrowâs LIS graduates in childrenâs and youth services need a resource that helps them understand this programming as it pertains to these age ranges. This text meets that need, bringing together a wide range of perspectives from both practice and research to survey this new landscape of programming for children and youth. Providing in-depth information crucial to those who will soon encounter these programs in library settings, this contributed volume
- delves into a wide variety of different programs, discussing their crucial elements and how to develop, plan, and deliver them;
- uses case studies of innovative practices to address such key issues as diversity, equity, media mentorship, community partnerships, dedicated library spaces, discussion-based programming, and assessment;
- presents annotated bibliographies of research, organized by young children (birth to 5), middle childhood (ages 6 to 12), and teens (ages 13 and up); and
- examines children and youth programming trends, teaching how to recognize and incorporate these trends into all types of programs.
Description
Library services are transforming to emphasize interactive, innovative, participatory, and often production-centered programming. Itâs a truly radical approach, and tomorrowâs LIS graduates in childrenâs and youth services need a resource that helps them understand this programming as it pertains to these age ranges. This text meets that need, bringing together a wide range of perspectives from both practice and research to survey this new landscape of programming for children and youth. Providing in-depth information crucial to those who will soon encounter these programs in library settings, this contributed volume
- delves into a wide variety of different programs, discussing their crucial elements and how to develop, plan, and deliver them;
- uses case studies of innovative practices to address such key issues as diversity, equity, media mentorship, community partnerships, dedicated library spaces, discussion-based programming, and assessment;
- presents annotated bibliographies of research, organized by young children (birth to 5), middle childhood (ages 6 to 12), and teens (ages 13 and up); and
- examines children and youth programming trends, teaching how to recognize and incorporate these trends into all types of programs.